The indices displayed on this map are a measure of the concentration of firms at the national level for a given emerging industry and indicator (selected in the left hand menu). The indices are location quotients and they compare, for the selected segment and emerging industry, the proportion of firms in the emerging industry in each country over the total number of firms for all emerging industries in the same country, to the proportion of firms in the emerging industry across Europe over the total number of firms in all emerging industries in Europe. Values below 1 indicate that the country has a lower concentration of firms for a given segment and emerging industry compared to the average concentration of firms for this emerging industry across Europe. Values above 1 indicate that the country has an above average concentration of firms for the segment.

Country Details

Area NameCodeValue
Austria AT
Belgium BE
Bulgaria BG
Cyprus CY
Czech Republic CZ
Denmark DK
Estonia EE
Finland FI
France FR
Germany DE
Greece GR
Hungary HU
Ireland IE
Italy IT
Latvia LV
Lithuania LT
Luxembourg LU
Malta MT
Netherlands NL
Poland PL
Portugal PT
Romania RO
Slovakia SK
Slovenia SI
Spain ES
Sweden SE
United Kingdom UK


The methodology for the creation of these maps is detailed in the methodologies section of the website.

Defining Experience industries

Experience industries comprise companies whose activities supply innovative products and services to provide customers with 'experiences' that stimulate emotions and senses, move, entertain and surprise, thrill, enthuse and involve. Experience industries include activities traditionally associated with the sectors of tourism, culture, or leisure, in particular related to the creation and operation of visitor attractions such as museums, galleries, science centres, heritage sites, zoos and aquaria, and theme parks, building on capabilities in feasibility, architecture, construction, exhibit design, interpretation, equipment supply or management consultancy.

Experience industries operate in the area where art, culture, technology and business converge. They comprise the entire cycle of idea, creation, production and distribution of goods and services, and they usually use creativity and intellectual capital as their primary input. Experience industries involve high-tech sectors (e.g. digital animation and computer games), service-intensive sectors (e.g. tourism and advertising) and a number of traditional cultural sectors.

For further details, please see the experience industries definition page in the methodologies section of the website.